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ThatTurkey
Tahj
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Tahj

Tahj


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Black Ops 2 info Empty
PostSubject: Black Ops 2 info   Black Ops 2 info EmptyFri Jul 13, 2012 5:31 am

Well im bored and i wanted to make a topic so i will make one talking about Black Ops 2 Smile (as much info i know)

~There will be TDM (TeamDeathMatch) in zombies so like Players Vs Players Vs Zombies

~There will be Wager Match's and threater in Zombies

~From Leaked Info There will be a Point System Class For Ex. Let's say you have 10 points and you can only Spend those points on your class Ex. I Choose M16A3 Costs 3 Points then Does Not Choose Secondery so it doesnt waste points i choose perks let's say each perk is 2 points i choose Sight Of Hands, Stopping Power, Ninja and Stalker (WE DO NOT KNOW IF THESE PERKS WILL BE IN THE GAME) hmm and i dont want tactical, Frags Etc. so it like you choose what u want on your class but u will have a limit over points

~Treyarch are really focusing on Competitive Gaming this year cheers

Studio Head at Treyarch Mark Lamia and Game Design Director David Vonderhaar discuss Black Ops 2 multiplayer, E-Sports and everyone’s favorite: Zombies.

In case you haven’t heard, Black Ops is kind of a big deal again, what with the recent Black Ops 2 reveal trailer which we highly recommend checking out. If that’s not enough for you, be sure to check out our in-depth trailer analysis where we take a look at potential killstreaks and high-tech weapons included in this near-future sequel.

Though the single player is said to take place during missions spanning the 80′s all the way up to the year 2025, Treyarch has stated that the multiplayer will take place exclusively in the near-future setting of the year 2025. This gives developers a near-endless amount of opportunities to do something truly unique with the gameplay in Black Ops 2′s multiplayer.

“The weaponry and the advancements in technology over the next decade play really well in a game space,” explains Mark Lamia to CVG in a recent interview. He adds, “…also, advancements in technology will allow us to add new technology to the weapons that are going to be coming out. So, whether it’s totally innovative optics that people haven’t ever experienced or played, or weapons that are on the drawing boards today but not yet having been manufactured or just technologies that are on the drawing boards today – to be able to see, to be able to realize that and authentically portray that in the future and allow players to experience that will be totally a new experience for Call of Duty players and something that is at the heart of what we wanted to do.”

Visually, the near-future setting could also play a large role in the way the game looks and feels. In fact, this directly ties in to the way David Vonderhaar plans to bring Black Ops 2′s multiplayer into the the E-Sports scene. Speaking with The Verge Vonderhaar explains, ”E-sports is a big agenda for us,” something that the team at Treyarch has had a growing appreciation for ever since the original Black Ops. “More importantly, taking e-sports to the mainstream is a really key thing, but in order to do that you have to make the game fun to watch,” says Vonderhaar. Bringing Black Ops 2 to the year 2025 could be a fantastic way to add an interesting visual flare to the gameplay.

Of course, one of Call of Duty’s biggest gameplay assets that really gives it the edge over other first-person shooters is its feel. Vonderhaar comments on the importance of keeping the game running at a solid 60 frames a second. He stresses, “60 frames a second, whether you see it or not, you feel it.” He adds, ”there’s no hitching. It’s that zen you feel when your brain feeds into the controller and back… that’s why 60fps is important to us.”

The Verge also detailed two multiplayer maps that they had the chance to experience: one taking place on a small Yemen island called Socotra while the second taking place in downtown Los Angeles after a devastating drone attack. The first is described as being reminiscent of Modern Warfare 3′s DLC map Piazza while the second interestingly takes place near the E3 convention center. It could also be described as a more vertical take on the Wall Street map also featured in Modern Warfare 3. The toppled buildings make for manic geometry as players make their way through debris, smoke and fire. When it comes to engine upgrades, The Verge was told that the complex shadows casted by branches in the former Yemen map could not have been rendered by the older version of the game’s engine, as an example.

New modes will also be introduced to Treyarch’s ever-so-popular Zombie game type. Those worried about a lack of attention to their favorite game mode need not worry. Lamia has described it as Treyarch’s “biggest, most-ambitious zombies ever.” Interestingly, this will also be the first time that Zombies will run on the same engine used for the multiplayer. Previously, Zombies ran on a jury rigged campaign engine.

A legitimate concern of many Call of Duty fans is that Black Ops 2 will lose its realistic and gritty tone while being set in the near-future. Luckily, Lamia stresses that staying believable is a top priority for the Treyarch team. ”We gotta be grounded,” explains Lamia. Words to live by.


Last edited by Tahj on Fri Jul 13, 2012 9:19 pm; edited 2 times in total
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Tahj

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Black Ops 2 info Empty
PostSubject: Re: Black Ops 2 info   Black Ops 2 info EmptyFri Jul 13, 2012 5:32 am

It’s unclear what is said underneath the date, 13.11.12, which reads in a European format. The Black Ops 2 logo looks typical and unvaried from the font and style of the original Black Ops other than the “2″ being orange.

Also leaked on the same forums is what appears to be an entire list of brand new multiplayer information. This ranges from new game modes, perks, equipment, weapons and attachments. You can compare it to some of the multiplayer information we gathered earlier. Check it out as listed on the forums below:

-Game Modes-

Escort ~ A game mode in which you escort a player across three flags to achieve victory. The enemy team killing the player will result in a win for their side.

Split Spawn ~ A game mode in which you spawn from a hellicopter, and climb down to get to the ground. The player starts with 3 lives. One player can control the chopper to let you climb down in different areas, as well as shoot from the chopper. If the chopper is destroyed, players can no longer spawn. Players compete for a central flag that takes 2x as long to capture than a regular domination flag. Either the death of all opposing players or the capturing of the flag will grant you a win. This game has 2 rounds.

Equalizer ~ A game mode in which players are switched to the enemy team upon death. Players will compete for a flag, which when owned, open up a power plant to allow the player to customize their class in game, get new weapons, and put on a juggernaut suit for their team only.When there are 2 players left on a team, they are granted with the power plant automatically, and pointstreaks up to a 5 point requirement can also be obtained. If either of the two players die, they will remain on their own team. The team with the most converts (kills) at the end will win. If tied, whoever is currently owning the power plant will win.

-Perks- (Only new and modified!) (Perk slot not yet defined!)

To clarify what elite is, it is a side-pro perk you can choose when leveling up the base perk. These elite perks ONLY work if paired with another BASE perk.

1. Spy – Appear as a friend on the map. (Disadvantage is, you’re always spotted even without a UAV, and when shooting, you turn red on the map)
b. Pro – Detect enemy spies. They will still always be spotted on the radar.
c. Elite – If Pilot is active, your airship will be marked as an ally.

2. Escape Artist – When going prone, you feign death (You cannot shoot during)
b. Pro – When approaching death, the enemies crosshairs will turn to white, and your name will dissapear.
c. Elite – if Diver is active – You realistically fall into your feign death instead of diving.

3. Audiophile – Players with silenced weapons will show on your radar if they are shooting at you or close around you.
b. Pro – Footsteps are louder
c. Elite – If bladesman is active – kniving will show up on the radar

4. Defuser – Throw all equipment but cookable grenades up to 2x farther – a hollow circle will show up around your crosshairs, and the circle will fill in 3 seconds. When the circle is full, it will throw 2x farther, when it is empty, it will throw 1x as far.
b. Pro – Be able to take semtex off of players and throw them elsewhere, and be able to pick up any enemy equipment and use it as your own.
c. Elite – if quickdraw is active – the circle will fill in 1.5 seconds.

5. Juggernaut – Regenerate health faster while moving
b. Pro – Regenerate health faster while crouched
c. Elite – If scavenger is active – you are able to drop ammo packs for your team.

Side note: Earlier, Treyarch Developer David Vonderhaar did mention that the next Call of Duty would not include regenerative health perks.

6. Diver – You can dive into cover (A.K.A. Dolphin Dive) – and while diving you can still shoot, however when you land it takes awhile to regain focus.
b. Pro – You crawl 2x faster
c. Elite – With Extreme conditioning active – You can sprint while crawling to crawl faster (3x) instead of getting up.

7. Pilot – Your flying killstreak’s kills will count towards your next killstreak.
b. Pro – Your controllable flying killstreaks will last until they are shot down.
c. Elite – With blind eye active – Your uncontrollable flying killstreaks will not show on the map.

8. Technician – Any land killstreak’s kills will count towards your next killstreak.
b. Pro – Your Advnaced UAVS will disable the enemies UAV
c. Elite – If defuser is active, your sentries cannot be taken down instantly.

9. Bladesman – You have 2 knives in each hand instead of just one in one hand. (This essentially makes knives kill twice as fast.)
b. Pro – You have a chance of dodging the incoming players knife.
c. Elite – If assasin is active – kniving will be completely silent and not show on the killfeed, unless countered by audiophile elite.

10. Conciousness – While standing, you are just as accurate as when you are prone
b. Pro – Your bullets cause more flinching.
c. Elite – If marksman is active – shooting your enemy will mark him on the mini map.

11. Focus – Be able to shoot while sprinting, even at the deduction of accuracy.
b. Pro – Be able to shoot while jumping, even at the deduction of accuracy.
c. Elite – If stalker is active – when jumping, equipment does less damage to you.

12. Deep Impact – Your bullets shoot through hard surfaces.
b. Pro – Your bullets gain 50% damage with each person they go through.
c. Elite – if steady aim is active – when hip-firing, your bullets have 10% more damage with each person they go through.

-NEW!!-
–Knife Melee Slot–

1. Default Knife – Takes 2 swipes to kill, you need to put it away, and take it back out like usual.
2. Tactical knife – Takes 4 swipes to kill, as long as you are pushing the melee button however, it will keep knifing
3. Tactical hammer – Takes longer to get out, takes 4 swipes to kill, you need to put it away and take it back out like usual, but against riot shields and machines it takes only 1 swipe to destroy.
4. Throwing knifes – Start with 4, fast to get out, fairly accurate, but takes 2 to kill and is ranged
5. Tomahawks – Start with 2, slow to get out, fairly innacurate, and takes 1 to kill and is ranged
6. Ballistic knife – [Disallows use of equipment] – A tactical knife in one hand, while a ballistic knife is in the other. You start with 2 ballistic knives, and they kill in 1 shot. These knives take a moderate time to get out. (With Bladesman on, you start with 3 ballistic knives and one ballistic knife in each hand.)

-Guns- (More than EVER!!) (These are the ones announced or finished so far)

Assault Rifles: AK74, Ruger Mini-14, Type 65, Valmet M76, M70, R1 Rifle, Commando, AR-18, Valmet M60, AKM-63, AMD-65

Submachine Guns: Mp5SD, PA3(DM), SW M76, Type 64, UZI, Mini-Uzi, AKS-74U, Mac 10, MPL, Ares FMG

Shotguns: Model 590, Model 1300, Model 1100, Spas-12, CAWS, Stakeout, Saiga-12, Striker, Featherlight

Sniper Rifles: Psg-1, PSL, SVD, Model 700, M76

Light Machine Guns: Type 67, Enfield L7, M240, AS70

Pistols: M973, Steyr GB, Skorpion, MEU, Python

Explosives: SA-7 Grail / 9k32 Strela-2, Stinger, FIM-43 Redeye, Arwen 37, M26Grenades, HG 84 Grenade, M67 Grenade, Sticky Grenade

-Attachments-

Attached Weapon Rack (Weapons attached to primary for quick weapon switching) (Only works when paired with pistols)
Attached Pistol (For snipers only)
Attached Shotgun (For Assault Rifles only)
Attached Bayonette (For Assault Rifles and Snipers only)
Laser
Red dot sight
Reflex scope
Thermal Scope
Acog Scope
Extended Mags
Dual Mags
Rapid Fire
Grenade Launcher (Grenades drop significantly more)
Grip
Perfected Ironsights (Ironsights that make it easier to see your bearings)


Last edited by Tahj on Fri Jul 13, 2012 9:02 pm; edited 1 time in total
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Tahj

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Black Ops 2 info Empty
PostSubject: Re: Black Ops 2 info   Black Ops 2 info EmptyFri Jul 13, 2012 5:32 am

Reserved
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ThatTurkey

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Black Ops 2 info Empty
PostSubject: Re: Black Ops 2 info   Black Ops 2 info EmptyFri Jul 13, 2012 8:02 am

Man your a tryhard
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Naruto_1_2_3
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PostSubject: Re: Black Ops 2 info   Black Ops 2 info EmptyFri Jul 13, 2012 9:02 pm

y u not put halo
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Black Ops 2 info Empty
PostSubject: Re: Black Ops 2 info   Black Ops 2 info EmptyFri Jul 13, 2012 9:28 pm

Naruto_1_2_3 wrote:
y u not put halo


I know right i would have chosen halo
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Tahj

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Black Ops 2 info Empty
PostSubject: Re: Black Ops 2 info   Black Ops 2 info EmptySat Jul 14, 2012 12:43 am

Naruto_1_2_3 wrote:
y u not put halo
i do not have the xbox and i dont like halo Smile plus i dont wanna see gay guys on the moon jumping around and shit
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naruto_owns77

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Black Ops 2 info Empty
PostSubject: Re: Black Ops 2 info   Black Ops 2 info EmptySat Jul 14, 2012 12:49 am

Fucking nerd.
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Tahj

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Black Ops 2 info Empty
PostSubject: Re: Black Ops 2 info   Black Ops 2 info EmptySat Jul 14, 2012 12:53 am

naruto_owns77 wrote:
Fucking nerd.
Yo Mexico Smile Mexico cherry
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ThatTurkey

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Black Ops 2 info Empty
PostSubject: Re: Black Ops 2 info   Black Ops 2 info EmptySat Jul 14, 2012 8:07 am

naruto_owns77 wrote:
Fucking nerd.
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The Maintenance Man

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PostSubject: Re: Black Ops 2 info   Black Ops 2 info EmptySat Jul 14, 2012 1:37 pm

ThatTurkey wrote:
Man your a tryhard
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ThatTurkey

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PostSubject: Re: Black Ops 2 info   Black Ops 2 info EmptySun Jul 15, 2012 12:51 am

The Maintenance Man wrote:
ThatTurkey wrote:
Man your a tryhard
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Black Ops 2 info Empty
PostSubject: Re: Black Ops 2 info   Black Ops 2 info EmptyMon Jul 16, 2012 4:55 pm

Y u no put Crysis 2 ?
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ThatTurkey

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PostSubject: Re: Black Ops 2 info   Black Ops 2 info EmptyTue Jul 17, 2012 7:23 pm

αírungαn wrote:
Y u no put Crysis 2 ?
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Black Ops 2 info Empty
PostSubject: Re: Black Ops 2 info   Black Ops 2 info EmptyTue Jul 17, 2012 11:06 pm

ThatTurkey wrote:
αírungαn wrote:
Y u no put Crysis 2 ?

?
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ThatTurkey

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PostSubject: Re: Black Ops 2 info   Black Ops 2 info EmptyFri Jul 20, 2012 8:58 am

αírungαn wrote:
ThatTurkey wrote:
αírungαn wrote:
Y u no put Crysis 2 ?

?
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Black Ops 2 info Empty
PostSubject: Re: Black Ops 2 info   Black Ops 2 info EmptyFri Jul 20, 2012 5:48 pm

Stop that , i'l spank you.
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ThatTurkey

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Black Ops 2 info Empty
PostSubject: Re: Black Ops 2 info   Black Ops 2 info EmptySat Jul 21, 2012 9:51 pm

αírungαn wrote:
Stop that , i'l spank you.
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Black Ops 2 info Empty
PostSubject: Re: Black Ops 2 info   Black Ops 2 info EmptySat Jul 21, 2012 9:55 pm

You sir are annoying.
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ThatTurkey

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Black Ops 2 info Empty
PostSubject: Re: Black Ops 2 info   Black Ops 2 info EmptySat Jul 21, 2012 10:00 pm

αírungαn wrote:
You sir are annoying.
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Black Ops 2 info Empty
PostSubject: Re: Black Ops 2 info   Black Ops 2 info EmptySun Jul 22, 2012 1:01 pm

I don't give a shit anymore sir.
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